Tag Archives: Justice League

Justice League #67 – Review

Justice League #67

Written by: Brian Michael Bendis (Justice League), Ram V (Justice League Dark)

Art: Phil Hester – Pencils, Eric Gapstur – Inks (Justice League), Sumit Kumar (J.L.D.)
Colours: Hi-Fi (Justice League),
Romulo Fajardo Jr. (Justice League Dark)

Letters: Josh Reed (Justice League), Rob Leigh (Justice League Dark)
Pubished by DC Comics
Released 14/9/21

Green Arrow and Black Canary facing overwhelming odds in the form of multiple (!?) Deathstrokes is exactly the sort of high-concept, action packed, crowd pleasing scene we might expect from Justice League. David Marquez and Alejandro Sanchez really deliver with this kinetically charged cover; it’s a crazy piece of choreography and the sort of thing that can only really work in comics.

‘United Order: Part Four’ opens on two contrasting scenes: a moody, Bourne-esque sequence as Leonardo Lane/The Daemon Rose nurses his wounds and gathers his thoughts following his near-deadly encounter with a Deathstroke imposter; meanwhile, the Justice League and The United Order are locked in a mighty battle with the nigh-incalculable might of Synmar Utopica (a Superman analog gone awry from the farthest reaches of the Galaxy).

Even with the recent addition of Black Adam and a new ‘mega power’ from another world, Naomi, the Justice League has been struggling to contain the mighty alien threat. Following his escape from the United Order, he raced to attack Earth and draw out Superman. In the process, the Hall of Justice has fallen. Incredibly, Synmar Utopica seems indomitable, even with the added might of various alien heroes from across the galaxy. His power grows ever stronger, feeding off the might of his opponents. This leads to Batman and Superman resorting to drastic measures…

This Justice League story has been quite high concept and high impact so far, and this chapter is no exception. Just as with the previous story written by Brian Michael Bendis, there are a large number of characters in play, and each gets their own ‘title card’ introduction. This is a great idea for those not familiar with all characters and certainly comes into its own when dealing with members of the United Order. There’s a fair amount to keep track of as more characters enter the fray and yet this remains a title which seems geared toward accessibility, inclusion and popcorn entertainment.

It’s occurred to me while reading previous issues that perhaps Bendis is writing for a younger, or at least newer audience, one accessing comics by way of the DC cinema and TV offerings. Certainly Justice League has been working on this level thus far and has even had tie-in covers with the recent ‘Zach Snyder’ cut of the Justice League film. With an approach that courts mass appeal, Bendis writes huge battles and set-pieces punctuated with classic, comic book style dialogue throughout this action packed issue.

His words are paired with some high intensity art from Phil Hester and Eric Gapstur, coloured here by ‘Hi-Fi’. There’s a bold, slightly angular style which calls to mind some of the DC animated series while also having a tone all its own. Hester’s distinctive renderings are emphasised with sure-handed inks and high-saturation colours. Each art team working on this title thus far has brought its own stamp, and these guys are no exception. It’s a busy story, with some crowded sequences, but they convey proceedings with confidence and skill.

Moving from the high octane, interstellar antics of the main Justice League story to this issue’s instalment of Justice League Dark, we find an entirely different proposition. This story has been phenomenal, so far; lurking in the shadows of the main title, waiting for the unsuspecting reader…

Any comic story that opens on a wide black panel, empty aside from a quote from Algernon Blackwood (a British writer of supernatural stories, admired by many, including H.P. Lovecraft, for those looking to delve further!), is looking to do things a little differently. The JLD are in pursuit of Merlin (yes, the Merlin of Arthurian legend) and hope to stop him from achieving his goal of tapping into some ancient dark power.

We join the action in Atlantis, a city under siege. While John Constantine plays for time with Merlin, Aquaman, Zatana, Etrigan and company fight to defend Atlantis’ borders from multiple sinister threats raised or summoned by Merlin. It’s an action packed episode for this run, almost atypically so, having been at times more cerebral and deeply atmospheric in the past. No matter the pace, however; Justice League Dark delivers on every page, every issue.

With Ram V, at the helm, this run has been immensely enjoyable. Often clever and surprising and unfailingly engaging, Ram V’s story has been a joy to follow. With a motley crew facing down one of the greatest magical beings in this or any other existence, there have been many memorable moments. I’m happy to report that this time out is no exception. Further, Ram V seems to collaborate with some outstanding teams, and the guys working on the art and lettering this issue (as with all previous ones) provide some truly excellent, jaw dropping panels.


Verdict:

Justice League is a title to be enjoyed either by jumping right in and embracing the feeling of not knowing entirely what’s going on, or you can choose to backpedal through a few back issues and play ‘catch-up’. It pretty much works either way, and chances are good you’ll find things to enjoy, as Bendis and the team bring some big-moment super hero story beats to the page. Justice League Dark, meanwhile, can similarly be enjoyed either way but almost certainly would reveal its best version when read in its entirety. It’s a really special title, and one I hope gets a collected edition in the future.


(Recommended by DC for readers 13+)

Review by Andy Flood, 09/11/21

Action Comics #1033 Review


Review by Andy Flood

Written by:
Phillip Kennedy Johnson (Superman),
Becky Cloonan & Michael W. Conrad (Midnighter)
Art: Daniel Sampere (Superman), Michael Avon Oeming (Midnighter)
Colours: Adriano Lucas (Superman), Taki Soma (Midnighter)
Letters: Dave Sharpe (Superman & Midnighter)
Published 27/7/21Published by DC Comics

The first notable thing when picking up this issue is the new logo.  It’s been overhauled by Darran Robinson, who has done a great job of encapsulating (in his words) 82 years of history.  It’s a logo with a modern feel which still manages to echo ages past.  The cover title ‘Under Siege’ refers to some of the story to follow and pairs well with further clues reflected in the excellent cover art.

The cover is handled on this occasion by the team of Daniel Sampere (also interior artist) and Alejandro Sanchez (colours).  We have Superman in a determined pose, framed by Thao-La and a great depiction of Lois channeling strong ‘Ripley from Aliens’ vibes (foreshadowing a great scene she has later in the book).  All this is set against the backdrop of Atlantean preparations for war.  Anyone who has been reading thus far will know by now that tensions are mounting.  It’s another great cover for this run, promising a good read.

And it’s no empty promise; there’s a lot to take in during this issue, with events moving pretty quickly.  ‘Warworld Rising Part 4’ opens with scenes of espionage, as we witness two high-tech camouflaged figures infiltrate the crashed alien ship held by the Atlanteans.  It’s a really atmospheric sequence, which leads us headlong into a face-off now made considerably worse.  As the Justice League debate events and the best course of action (in itself making for some very cool pages), Jon and Lois are meanwhile trying their best to accommodate the refugee Thao-la as she struggles to adjust to her new situation.  Tensions soon escalate even further, as the surface forces of Earth and the Atlanteans teeter on the brink of war and the Warzoon attack Thao-La at the behest of Mongul and his cronies.

If this sounds like too much to take in, fear not; Phillip Kennedy Johnson has done a fine job of making sure we are never lost, instead providing us with a truly enjoyable thrill ride.  He delivers on the promises of both the cover and events of preceding issues while keeping multiple plates spinning in truly entertaining fashion.  The dialogue is superb throughout, often being highly emotive, and we are with both him and the characters every step of the way until the closing panel.

Daniel Sampere’s art is, once again, just what the book needs.  He gives us dynamic action, imposing superheroes and dark, mysterious bad guys.  He etches lines of tension into the character’s faces, and draws us further into the drama unfolding.  There are numerous occasions throughout this issue where a feeling of Sampere’s original pencils shine through, something I personally love to see, as the shading lines and contours are further enhanced by subsequent inks and colours.

And what colours they are!  Once again, Adriano Lucas treats us to hugely atmospheric palettes, always giving us a firm sense of place and expanding our levels of excitement.  The colours are bright and dynamic and support the story perfectly.

We have more excellent colours from Taki Soma as we move on to the Midnighter story in this issue.  Her choices are always fresh, and support Michael Avon Oeming’s  striking art in a hugely complimentary fashion.  The writing duo of Becky Cloonan and Michael W. Conrad have written a story which showcases the strengths of the medium.  It’s high concept and has a touch of the bizarre yet the creative team work together so well that it entertains and impresses each and every time.

The pairing of Midnighter and Mister Miracle works very well here and introduces a comedic element that plays well through their dialogue as the action unfolds.  It’s another jam packed instalment, and the creative team here ensure that every panel pops and every line engages.  This Midnighter run feels very new and fresh and serves as a great companion piece to the lead story.

Dave Sharpe letters both stories again and, as ever, his work is clean, clear and well considered.  It really makes a difference when a comic is as easy to read as it is to look at or scan over.  Thank you, Mr. Sharpe!


Verdict

Everything about issue #1033 of Action Comics impresses, from cover to closing page.  We have two excellent companion titles to enjoy and are spoilt by a wealth of great art and storytelling.  It’s one of those comics which has you reading along thinking, “what happens next?” while feeling no small dose of excitement.  If you haven’t done so already, give Action Comics a try.  There’s a lot to like here.


(Suggested ages 13+ by DC)

Review by Andy Flood, 02/08/21