The latest issue of Spawn is pretty decent, a solid filler issue with criminally good art and good enough plot. The book picks up directly where the last one left us; in a pitch-black city, confronting a monstrous vampire named Paul…
Spawn #322 Reviewed by Leo Brocklehurst
Written by: Todd McFarlane
Artwork by: Carlo Barberi
Published by Image Comics
Hi there! You seemed to have stumbled on a review of Todd Mcfarlane’s latest issue of iconic indie comic series Spawn, I hope you enjoy it and remember all the new comics I review here should be available to order through this wonderful website you find yourself on!
The latest issue of Spawn is pretty decent, a solid filler issue with criminally good art and good enough plot. The book picks up directly where the last one left us; in a pitch-black city, confronting a monstrous vampire named Paul who has beaten abused and sexually assaulted a young woman and bore her a child that she can’t take care of under his cruel household. The reason for the city’s darkness is due to Spawn lashing out last issue in rage of Paul’s disgusting crimes and unlike my very cool idea in my last review, there is no epic night war battle (yet).
Paul shoots at Spawn with a shotgun but fails to hurt him and Spawn renders him unconscious. Following that, Spawn saves the young woman and takes her to safety by teleporting to some doctor’s office I’m pretty sure. Paul wakes up 4 days later and needs to feed (being a vampire and all) so Spawn has devised a cruel but justified game for the devilish wimp by removing all the spikes off of his outfit and placing them on a hallway, on the other side of it lies escape and food. The coward starts pushing himself through the torturous hallway in a truly gross scene that I may have skipped through and has given me an acute fear of small spaces.
About halfway through his fun little trip, a bunch of bugs start following him through (the comic explains that since Paul is a vampire, he is scared of anything that sucks blood because it’s some sort of competition I guess?), forcing him to push harder until he falls out a grim, bloody body. Spawn stands at the end of the corridor with Paul’s two dogs (that he has control of now because of Spawn powers I suppose). He tells Paul that on the OTHER side of the hall is an escape and he’ll have to venture through once more to get out and as Paul starts to limp through the hallway again, Spawn sicks the dogs on him and I’m guessing Paul is no longer among the living.
This issue was pretty good, I can’t really mention any flaws and I, as a reader feel Mcfarlane’s rage in this issue, I guess he watches the news. But the book suffers from the same flaws it has for a while. Namely that nothing of note to the overarching story has happened since way back in August 2019’s #300, the series keeps talking about some massive war between heaven and hell but I can’t see anything progressing to the point just yet, but as far as negatives go, that’s about the extent of it.
This book features stunning art by Carlo Barberi and is way less wordy than usual which is very refreshing since sometimes I feel like I should be awarded a medal for getting through all the text in a Spawn comic.
Carlo Barberi’s art continues to be astounding. It’s just so lively and fresh! It really makes the book so much more appealing and I hope he has a long tenure on this series…
Spawn #321 Reviewed by Leo Brocklehurst
Written by: Todd McFarlane Artwork by: Carlo Barberi
Published by Image Comics Published: September 1, 2021
The brand new installment of Spawn is a pretty interesting read, it adds some suspense to the ever building war, shocks the reader with a disturbing story and ends in a VERY intruiging manner.
The story begins with spawn arguing with Matt (Spawn’s friend/assistant) and Jessica (she-Spawn) about the safety of their hideout. Spawn fears that the base is no longer secure as villains seem to come and go as they please whereas Matt and Jess believe their sanctum is still suitable and question Al’s methods at which point he storms out in a rage and goes on the prowler for a man called Paul with some very shady connections.
Once Spawn catches up with Paul and interrogates him he finds himself wandering into the basement finding a startling discovery of a young lady trapped with her baby. Spawn places his hand on the woman’s head and witnesses the atrocities committed by Paul, plagued with anger spawn lashes out and seemingly causes nation wide blackout? The blackout seems to be some sort of supernatural happening as the last page reads that “No one will be able to light a fire”. Which obviously is impossible unless Spawn caused everybody to lose there sense of intuition.
The issue calls this the “Blackness” so it must become the books next storyline which could be really awesome and become a sort of every man for himself night war that could last for a few issues, in all fairness, spawn could use a good, long story line to break up the serialised story structure its had for the past few issues which leads me to a little bit of a problem with this issue.
The book went INSANELY quick, Spawn literally just had an argument and then found a woman in a cellar and then it ended. This would be fine for the trade but as a single issue it’s slightly incomplete which goes for the rest of the issues and it leaves me not as excited for the next issues as I think I should be. This issue doesn’t necessarily adhere to that however as I am pretty excited to see where the “blackness” leads.
Enough with the negatives though, this book is mostly pretty great. I don’t think the writing by the one and only Todd McFarlane will ever improve but that adds to the charm of the indie book and Carlo Barberi’s art continues to be astounding. It’s just so lively and fresh! It really makes the book so much more appealing and I hope he has a long tenure on this series.
All in all, this issue is quite uneventful, but Spawn continues to be intriguing and lures readers in with its brilliant artwork and ever building story arc.
King spawn number one has arrived! The most anticipated spawn book since 1992 is here and it sure lives up to the disturbing nature it’s famously set for the last 30 years…
KING SPAWN #1 Reviewed by Leo Brocklehurst
Written by: Sean Lewis Artwork by: Javi Fernandez, Stephen Segovia, Marcio Takara, Phillip Tan and Brett Booth
Published by Image Comics Released – 25/8/21
King spawn number one has arrived! The most anticipated spawn book since 1992 is here and it sure lives up to the disturbing nature it’s famously set for the last 30 years. The book contains five stories, so guess what? That’s right, we’re going through them all, one by one. Strap in!
The first is a (slightly disturbing) story about some cultists who murder children. Yep. Spawn is caught in the midst of this discovers the existence of a man(?) Named Metatron and sets out to of course stop him. Little does he know that this horrifying series of events is bigger than he can fathom and next thing he knows…. Megaton is quite dead. Murdered, even (in a pretty gruesome fashion). Turns out the big man behind the whole kid killing thing is none other than new York’s own resident serial killer turned evil hell-being: Billy Kincaid! In case you aren’t in the know, Kincaid is one of spawn’s earliest villains. The story is particularly traumatising and involves the disgusting evil-doer parading as an ice cream man and terrifying children all around. Eventually spawn saves the remaining children and puts an end to Billy’s reign of horror (permanently). He was revealed to be alive about a year ago after being presumed dead for nearly thirty. This stories art is pretty solid, Javi Fernandez delivers on some form fitting Spawn art, scratchy with a pseudo realism style and it works. Spawn looks great but there are sections where it looks a little like it was traced over 3d models but so did Szymon Kudranski and Jason Shawn Alexander’s work. Sean Lewis’ writing is as good as it can be and I didn’t notice any weird, awkward pieces of dialogue. Moving on!
The second story was the one I was most excited about. Its the return of HAUNT!!! The character (created by Kirkman and McFarlane) was completely forgot about almost a decade ago, he’s a priest who is bonded with a symbiote and sent on missions by his dead military brother, that’s the basic gyst anyways. So this new story didn’t give put too much but at least we know he’s still around. He’s pinned to a wall jesus style with knives by the redeemer and then told about his involvement with heaven and hell, its basically a nice little check up on the character with some pretty amazing art by Stephen Segovia. To the next one!
Nightmare is a story I won’t linger on too much. It’s kind of gross and disturbing and is very, very short. The artwork by Marcio Takara is usually very nice and bright but here it makes we want to run into the nearest wardrobe and lock myself in for a month or two.
The story focuses on a Spawn? (Not exactly sure which one). Killing a couple guys in a particularly non-pleasant fashion and then it ends. “Nightmare” was for sure the right title to choose for this section. “the hero” is kind of weird. It involves an angel brutally murdering a bunch of gangsters. The child of one of said gangsters comes back to see all the dead men and the redeemer looking guy who tells the kid HE did it and that they are basically one. He also reveals the child’s father is alive. Father and son reunjte. Angel leaves. Spawn looms. The end. The artwork in this portion is sensational and illustrated by spawn vet Phillip Tan and looks stunning in the parts without decapitated heads.
The last story is a continuation of the gunslinger back up featured in spawn’s universe. It’s pretty damn solid and gets the reader pumped for the next ongoing spawn title coming in October (which will be available to pre order from this lovely website if it isn’t already) Brett Booth really knocks jt out of the park here.
In summary, King Spawn is a grisly and disturbing read that any hardcore fan of the franchise will surely get a kick out of. It isn’t for everyone but it’s certainly fitting of the spawn title and dishes out some real entertainment any comic reader will appreciate.
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Created by prolific comic book artist, writer and entrepreneur Todd McFarlane, Spawn was first unveiled to comic fans upon the release of the first issue of his self-titled comic series, published by Image Comics in May 1992. As well as amassing a legion of fans, Spawn is also notable for its accompanying action figures, which helped not only procure the comic series in the minds of fans but also helped establish Todd Mcfarlane’s ‘Mcfarlane Toys’ as main-stayers in the toy design and production industry. Having now surpassed over 300 issues (and that’s not counting the numerous spin-offs and crossovers that Spawn has featured in), Spawn faces new allies and threats alike and with the recent introduction of the new King Spawn series unveiling a villainous new plot to corrupt the souls of the earth, it appears his story is far from over.