The latest issue of Spawn is pretty decent, a solid filler issue with criminally good art and good enough plot. The book picks up directly where the last one left us; in a pitch-black city, confronting a monstrous vampire named Paul…
Spawn #322 Reviewed by Leo Brocklehurst
Written by: Todd McFarlane
Artwork by: Carlo Barberi
Published by Image Comics
Hi there! You seemed to have stumbled on a review of Todd Mcfarlane’s latest issue of iconic indie comic series Spawn, I hope you enjoy it and remember all the new comics I review here should be available to order through this wonderful website you find yourself on!
The latest issue of Spawn is pretty decent, a solid filler issue with criminally good art and good enough plot. The book picks up directly where the last one left us; in a pitch-black city, confronting a monstrous vampire named Paul who has beaten abused and sexually assaulted a young woman and bore her a child that she can’t take care of under his cruel household. The reason for the city’s darkness is due to Spawn lashing out last issue in rage of Paul’s disgusting crimes and unlike my very cool idea in my last review, there is no epic night war battle (yet).
Paul shoots at Spawn with a shotgun but fails to hurt him and Spawn renders him unconscious. Following that, Spawn saves the young woman and takes her to safety by teleporting to some doctor’s office I’m pretty sure. Paul wakes up 4 days later and needs to feed (being a vampire and all) so Spawn has devised a cruel but justified game for the devilish wimp by removing all the spikes off of his outfit and placing them on a hallway, on the other side of it lies escape and food. The coward starts pushing himself through the torturous hallway in a truly gross scene that I may have skipped through and has given me an acute fear of small spaces.
About halfway through his fun little trip, a bunch of bugs start following him through (the comic explains that since Paul is a vampire, he is scared of anything that sucks blood because it’s some sort of competition I guess?), forcing him to push harder until he falls out a grim, bloody body. Spawn stands at the end of the corridor with Paul’s two dogs (that he has control of now because of Spawn powers I suppose). He tells Paul that on the OTHER side of the hall is an escape and he’ll have to venture through once more to get out and as Paul starts to limp through the hallway again, Spawn sicks the dogs on him and I’m guessing Paul is no longer among the living.
This issue was pretty good, I can’t really mention any flaws and I, as a reader feel Mcfarlane’s rage in this issue, I guess he watches the news. But the book suffers from the same flaws it has for a while. Namely that nothing of note to the overarching story has happened since way back in August 2019’s #300, the series keeps talking about some massive war between heaven and hell but I can’t see anything progressing to the point just yet, but as far as negatives go, that’s about the extent of it.
This book features stunning art by Carlo Barberi and is way less wordy than usual which is very refreshing since sometimes I feel like I should be awarded a medal for getting through all the text in a Spawn comic.
Sean Lewis and Javi Fernandez are making a possibly classic Spawn story that becomes essential future reading…
King Spawn #2
Reviewed By Leo Brocklehurst
Written by: Sean Lewis
Artwork by: Javi Fernandez
Hello again, it’s your friendly neighbourhoo—nope, wrong review. I mean its your edgy, cool, dark and not so friendly temporary king Spawn reviewer here, and I’m proud to report that this issue was pretty damn awesome! In my opinion it’s quite a bit better than the first issue and doesn’t suffer from a few of the problems the regular spawn series has.
In case you haven’t caught up on this new series, go check out my last review for the first issue, but if you can’t be bothered, I’ll give you a quick catch up; Billy Kincaid, the sick kid killer thought to be dead since 1992’s Spawn #5, has returned with a creepy new cult of malleable – minded teens who intend to carry out his evil and sickening plot to murder innocent children in order to lure Spawn in for revenge.
The issue begins like most Spawn issues do these days which is arguing with Jessica priest, who wants to join Spawn In looking for Kincaid but Spawn refuses until finally giving in, attending an event where rumours are spreading there will be an attack from Kincaid’s clan. He then seeks the help of Terry (Wanda’s widower that she married after Al Simmons “death”) because he has a list of potential suspects for the attack on the parade, how he has this I don’t know but it’s nice to see Terry again after a couple years of silence.
Following this, we cut to the next day where Spawn discovers the two cult members ready to open fire on some children when Spawn decides to intervene, shielding the children and taking out one of the crazies as the other gets their soul eaten in Spawn’s Cape. After the situation is defused, Spawn and Terry are shocked by the fact the terrorists were just teenagers when in the reflection of one of their cult helmet thingies(?) Billy Kincaid appears and tells Spawn that his child killing actions will inspire thousands across the globe to join the cult and worship their king…. KING SPAWN!
The ending was an epic one and really made me excited for the next issue, it feels like the book is actually going somewhere and know I believe we have a reason for the books title of King Spawn which begs the question: is the book just going to be about this cult? It had me wondering since once this story is concluded the title would lose it’s meaning so it could be possible that this could be a really huge storyline ending in Kincaid’s final demise. Either way, I’m excited as heck.
Sean Lewis and Javi Fernandez are making a possibly classic Spawn story that becomes essential future reading, with a great story and immersive artwork, I’m just glad to be along for the ride.
Carlo Barberi’s art continues to be astounding. It’s just so lively and fresh! It really makes the book so much more appealing and I hope he has a long tenure on this series…
Spawn #321 Reviewed by Leo Brocklehurst
Written by: Todd McFarlane Artwork by: Carlo Barberi
Published by Image Comics Published: September 1, 2021
The brand new installment of Spawn is a pretty interesting read, it adds some suspense to the ever building war, shocks the reader with a disturbing story and ends in a VERY intruiging manner.
The story begins with spawn arguing with Matt (Spawn’s friend/assistant) and Jessica (she-Spawn) about the safety of their hideout. Spawn fears that the base is no longer secure as villains seem to come and go as they please whereas Matt and Jess believe their sanctum is still suitable and question Al’s methods at which point he storms out in a rage and goes on the prowler for a man called Paul with some very shady connections.
Once Spawn catches up with Paul and interrogates him he finds himself wandering into the basement finding a startling discovery of a young lady trapped with her baby. Spawn places his hand on the woman’s head and witnesses the atrocities committed by Paul, plagued with anger spawn lashes out and seemingly causes nation wide blackout? The blackout seems to be some sort of supernatural happening as the last page reads that “No one will be able to light a fire”. Which obviously is impossible unless Spawn caused everybody to lose there sense of intuition.
The issue calls this the “Blackness” so it must become the books next storyline which could be really awesome and become a sort of every man for himself night war that could last for a few issues, in all fairness, spawn could use a good, long story line to break up the serialised story structure its had for the past few issues which leads me to a little bit of a problem with this issue.
The book went INSANELY quick, Spawn literally just had an argument and then found a woman in a cellar and then it ended. This would be fine for the trade but as a single issue it’s slightly incomplete which goes for the rest of the issues and it leaves me not as excited for the next issues as I think I should be. This issue doesn’t necessarily adhere to that however as I am pretty excited to see where the “blackness” leads.
Enough with the negatives though, this book is mostly pretty great. I don’t think the writing by the one and only Todd McFarlane will ever improve but that adds to the charm of the indie book and Carlo Barberi’s art continues to be astounding. It’s just so lively and fresh! It really makes the book so much more appealing and I hope he has a long tenure on this series.
All in all, this issue is quite uneventful, but Spawn continues to be intriguing and lures readers in with its brilliant artwork and ever building story arc.
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Created by prolific comic book artist, writer and entrepreneur Todd McFarlane, Spawn was first unveiled to comic fans upon the release of the first issue of his self-titled comic series, published by Image Comics in May 1992. As well as amassing a legion of fans, Spawn is also notable for its accompanying action figures, which helped not only procure the comic series in the minds of fans but also helped establish Todd Mcfarlane’s ‘Mcfarlane Toys’ as main-stayers in the toy design and production industry. Having now surpassed over 300 issues (and that’s not counting the numerous spin-offs and crossovers that Spawn has featured in), Spawn faces new allies and threats alike and with the recent introduction of the new King Spawn series unveiling a villainous new plot to corrupt the souls of the earth, it appears his story is far from over.